Ultravioleta
A competitive falling-pair chain puzzle game for iOS. Authentic Puyo Puyo Tsu mechanics: build structure, trigger a chain, offset incoming garbage, send excess attack back to your opponent.
See it in action
Screenshots




Features
Chain Combat
True Puyo Puyo Tsu mechanics. Build chains, offset incoming garbage, and send excess attack back to your opponent.
12-Round Campaign
Face increasingly challenging opponents across 12 rounds. Each round brings a new theme and tougher AI.
Minimal, Intense
Dark arena, bold colors. Calm baseline, explosive chain reactions. Spectacle through structure resolving, not noise.
How it plays
Ultravioleta runs on a 6-column by 12-row board. Pieces fall as pairs of one of four colors. When four or more same-color pieces touch orthogonally, they clear. Unsupported pieces then fall under gravity, and any new groups of four formed by the fall clear next — that is a chain. Longer chains send more garbage to the opponent. Your own attack must first cancel any garbage already pending against you; only the excess crosses the board. Empty your board through a clear sequence and you trigger an all-clear bonus on your next attack. You lose when a new pair cannot enter the board because the spawn area is blocked.
Games like Ultravioleta
If you have searched for any of the following, Ultravioleta is built for you:
- Puyo Puyo, Puyo Puyo Tsu, Puyo Puyo Champions, or Puyo Puyo Tetris on mobile — Ultravioleta uses the same chain-combat rules as the Tsu-era series.
- Candy Crisis — the classic Puyo Puyo–style clone. Ultravioleta is the same falling-pair chain puzzle, built for modern iPhone with online versus play.
- Tetris Attack, Panel de Pon, or Puzzle League — same lineage of competitive chain puzzles, different mechanic (falling pairs instead of swap-rows).
- A Candy Crush alternative that is strategic and competitive rather than level-and-lives based.
- A Tetris alternative with chain combos and direct head-to-head attacks instead of line clears.
- A versus puzzle, chain puzzle, or falling-block puzzle for iPhone with offline single-player and online multiplayer.
Ultravioleta is an independent game and is not affiliated with SEGA, Compile, Nintendo, Intelligent Systems, or King.
Frequently asked questions
Is Ultravioleta similar to Puyo Puyo?
Yes — it is built around authentic Puyo Puyo Tsu mechanics, not a loose inspiration. 6×12 board, falling pairs, four-connected clears, gravity-triggered chains, garbage offsetting, and an all-clear bonus.
Is it like Candy Crisis?
Yes. Candy Crisis is a classic Puyo Puyo–style clone, and Ultravioleta shares that exact lineage — falling pairs, four-connected clears, gravity-fed chains, and garbage attacks. It is the same game brought to modern iPhone with online versus play.
Is it like Candy Crush?
Not really. Candy Crush is a swap-match-3 puzzle with a level map and lives system. Ultravioleta is a falling-piece versus puzzle with real-time chain combat — closer to Puyo Puyo or Tetris than to Candy Crush. (You may be thinking of Candy Crisis, the Puyo-style clone — that one we are very much like.)
Can I play offline?
Yes. The 12-round single-player campaign and Endless mode run entirely offline. You only need a connection for VS matchmaking or private invite play.
Is there multiplayer?
Yes — VS matchmaking pairs you with another player for real-time 1v1 chain combat, and Private creates an invite room.
Does it have ads or tracking?
No. No ads, no analytics, no tracking, no account. Progress is stored locally on your device. See the privacy page for details.
What platforms does it run on?
iOS at launch. Android is not available yet.
What age rating is it?
Rated 4+. No chat, no user-generated content, no contact between players beyond the in-game state.